User Interfaces
Technology Map Detailed Contents
December 2020
Importance of the Technology
The Technology in Brief
- Human Augmentation and Human Enhancement
- Exoskeletons and Biomechanical Power
- Enhanced Hearing and Vision
- Neural and Bioelectric Interfaces
- Neural Implants
- Telepresence, Teleoperation, and Remote Sensing
- Alternate Realities
- Virtual Environments
- Shared Virtual Worlds
- Augmented Reality
- Mixed Reality
- Touch and Haptic Interfaces
- Touch Screens and Touch Pads
- Haptic Systems and Force Feedback
- Tangible and Graspable User Interfaces
- Immersive Media and Motion Platforms
- Wearable Technologies
- Health and Fitness
- Fashion and Apparel
- Lifelogging
- Wearable Computers
- Alternative Mobile Displays
- Flexible Displays
- Mobile Projectors
- Head-Mounted Displays
- 3D Displays and Related Technologies
- Stereoscopic Eyewear
- Naked-Eye Solutions
- Motion Parallax
- Hidden Screens and Floating Images
- Human-Machine Dialogue
- Alternative Input Devices
- Pen Computing
- Alternative Keyboard Designs
- Game and Flight-Simulator Controllers
- Alternative Pointing Devices
- Position and Motion Detection
- Gesture Recognition
- Free-Space Position Tracking
- 3D Rangefinding and Machine Vision
- Short-Range and Local-Area Presence, Position, and Location Technologies
- Wide-Area Geolocation
Commercial Development Parameters
- Demand Factors
- General Constraints
- Synergistic Technologies
- Competing Technologies
- Required Resources
- Regulatory Factors
Areas to Monitor
- Conversational Speech Interaction
- Multiplatform UIs
- See-Through Augmented Reality
- Internet of Things
- Mobile Payments
- Handheld Replacement for PCs
- Wearable Technology
- Gesture-Based Interaction for Nongame Applications
- Automotive Interfaces
- Humanlike Intelligent Agents
- Brain–Machine-Interface Breakthrough
Implications of Commercialization
- Mobile Helpers
- Virtual Life
- Smart Spaces
- Mind Interfacing
- Mixed Reality
- Suspended Animation
Opportunities
- Speech Interfaces and Human-Machine Dialogues
- Simultaneous Voice and Data
- Flexible Displays
- Mobile Projectors
- Near-Eye Displays
- Touch Screens and Multitouch Surfaces
- Gesture Recognition
- Stereoscopic Displays, Holographic Displays, and Related Technologies
- Virtual Worlds
- Wireless Pens
- Personal RFID Tags and Readers
- Camera-Phone Image Recognition
- Augmented Reality
- Telerobotics
- Exoskeletons and Exosuits
- Mind and Brain Interfaces
Updates
Viewpoints Features
Abbreviations